EagleMAX (PlayStation): Difference between revisions

From Videogame Interface Wiki
(Image)
(Updating info now I have one. Removed PS2, as it doesn't work right in anything I've tested.)
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{{infobox_controller
{{infobox_controller
| photo      = [[File:eaglemax-playstation-box.png]]
| photo      = [[File:eaglemax-playstation-box.png]]
| release    =  
| release    = [[:Category:1998|1998]]
| series    =  
| series    =  
| model      =  
| model      = PS48P
| company    = [[:Category:Act Labs|Act Labs]]
| company    = [[:Category:Act Labs|Act Labs]]
| designer  =  
| designer  =  
| colours    = [[:Category:Black|Black]]
| colours    = [[:Category:Grey|Grey]]
| system    = [[:Category:PlayStation|PlayStation]]<br>[[:Category:PlayStation 2|PlayStation 2]]
| system    = [[:Category:PlayStation|PlayStation]]
| connection = [[:Category:PlayStation port|PlayStation port]]
| connection = [[:Category:PlayStation port|PlayStation port]]
| purpose    = [[:Category:Flight|Flight]]
| purpose    = [[:Category:Flight|Flight]]<br>[[:Category:Driving|Driving]]
| mechanisms = [[:Category:Analogue|Analogue]]<br>[[:Category:Analogue joystick|Analogue joystick]]<br>[[:Category:Digital button|Digital button]]<br>[[:Category:Analogue dial|Analogue dial]]
| mechanisms = [[:Category:Analogue|Analogue]]<br>[[:Category:Analogue joystick|Analogue joystick]]<br>[[:Category:Digital button|Digital button]]<br>[[:Category:Analogue dial|Analogue dial]]
}}
}}
The '''EagleMAX''' is an analogue joystick, styled as a flightstick. Unlike the [[PlayStation Analog Joystick]] games don't need to support it directly, as it is seen as either the right or left analogue stick of a [[DualShock]] controller.


Button functions are able to be reconfigured, and macros can be programmed.
The '''EagleMAX''' is an analogue joystick, styled as a flightstick.
 
It has three compatibility modes:
 
* '''Analog''': Treated like a single-tick version of the [[PlayStation Analog Joystick]]. You can toggle which stick. The throttle dial acts like up and down of the other stick, and P1 and P2 act like the other stick is at it's leftmost and rightmost positions.
* '''Wheel''': Treated like a [[NeGcon]]. Where the digital P1/P2 rocker is used for the analogue I and II buttons, stick left/right like the twist, and the hat switched works like the D-pad.
* '''Digital''': The joystick is treated like a D-pad. You have to move it about half way along any axis to get a press to register.
 
Button functions are able to be reconfigured, and macros can be programmed. You also have 4 additional, assignable buttons.
 
The grip has that horrible rubberised coating that gets sticky after time.
 
{{comment|rjt|1998 release date in the infobox is taken from the serial number on mine. So not sure if this is the original release, just my best guess.}}
 
==Compatibility==
 
Maybe see: https://en.wikipedia.org/wiki/PlayStation_Analog_Joystick#List_of_games_with_Analog_Joystick_support
 
===PlayStation 2===
 
====Analog====
 
Tried with ''Sega Ages Galaxy Force II'' and ''Ace Combat Zero'' with no success.
 
====Wheel====
 
Tried with ''Ridge Racer V''. Worked in the menus and controller config, but in a race it didn't work at all.
 
====Digital====
 
==Button Layout==


==Gallery==
==Gallery==
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[[Category:Controller]]
[[Category:Controller]]
[[Category:Act Labs]]
[[Category:Act Labs]]
[[Category:Black]]
[[Category:Grey]]
[[Category:PlayStation]][[Category:PlayStation 2]]
[[Category:PlayStation]]
[[Category:PlayStation port]]
[[Category:PlayStation port]]
[[Category:Flight]]
[[Category:Flight]][[Category:Driving]]
[[Category:Analogue]][[Category:Analogue joystick]][[Category:Digital button]][[Category:Analogue dial]]
[[Category:Analogue]][[Category:Analogue joystick]][[Category:Digital button]][[Category:Analogue dial]]

Revision as of 06:43, 15 December 2023


The EagleMAX is an analogue joystick, styled as a flightstick.

It has three compatibility modes:

  • Analog: Treated like a single-tick version of the PlayStation Analog Joystick. You can toggle which stick. The throttle dial acts like up and down of the other stick, and P1 and P2 act like the other stick is at it's leftmost and rightmost positions.
  • Wheel: Treated like a NeGcon. Where the digital P1/P2 rocker is used for the analogue I and II buttons, stick left/right like the twist, and the hat switched works like the D-pad.
  • Digital: The joystick is treated like a D-pad. You have to move it about half way along any axis to get a press to register.

Button functions are able to be reconfigured, and macros can be programmed. You also have 4 additional, assignable buttons.

The grip has that horrible rubberised coating that gets sticky after time.

rjt adds: 1998 release date in the infobox is taken from the serial number on mine. So not sure if this is the original release, just my best guess.

Compatibility

Maybe see: https://en.wikipedia.org/wiki/PlayStation_Analog_Joystick#List_of_games_with_Analog_Joystick_support

PlayStation 2

Analog

Tried with Sega Ages Galaxy Force II and Ace Combat Zero with no success.

Wheel

Tried with Ridge Racer V. Worked in the menus and controller config, but in a race it didn't work at all.

Digital

Button Layout

Gallery

See Also