EagleMAX (PlayStation)
From Videogame Interface Wiki
Release date: | 1998 |
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Series: | |
Model No.: | PS48P |
Company: | Act Labs |
Designer: |
Purpose: | Flight Driving |
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Main colours: | Grey |
System: | PlayStation |
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Connection: | PlayStation port |
Mechanisms: | Analogue Analogue joystick Digital button Analogue dial |
The EagleMAX is an analogue joystick, styled as a flightstick.
It has three compatibility modes:
- Analog: Treated like a single-tick version of the PlayStation Analog Joystick. You can toggle which stick. The throttle dial acts like up and down of the other stick, and P1 and P2 act like the other stick is at it's leftmost and rightmost positions.
- Wheel: Treated like a neGcon. Where the digital P1/P2 rocker is used for the analogue I and II buttons, stick left/right like the twist, and the hat switched works like the D-pad.
- Digital: The joystick is treated like a D-pad. You have to move it about half way along any axis to get a press to register.
Button functions are able to be reconfigured, and macros can be programmed. You also have 4 additional, assignable buttons.
The grip has that horrible rubberised coating that gets sticky after time.
rjt adds: 1998 release date in the infobox is taken from the serial number on mine. So not sure if this is the original release, just my best guess.
Compatibility
Maybe see: https://en.wikipedia.org/wiki/PlayStation_Analog_Joystick#List_of_games_with_Analog_Joystick_support
PlayStation 2
Analog
Tried with Sega Ages Galaxy Force II and Ace Combat Zero with no success.
Wheel
Tried with Ridge Racer V. Worked in the menus and controller config, but in a race it didn't work at all.
Digital
Button Layout
Gallery
Manual
- PDF: File:eaglemax-playstation-manual.pdf 39.34MB